Beste verkochte artikelen in 'Games programmeren' van 1 tot 10

Ontdek de huidige top 10 van bestsellers van 2022 in de categorie Games programmeren. Een uitgebreide lijst van de best verkochte artikelen in 'Games programmeren'.

Engels | Druk: 3 | Paperback | 9780321929679
5 op 5 sterren
Boek cover Fundamentals of Game Desig van Ernest Adams (Paperback)
Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They'll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They'll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a...
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Engels | Druk: 1 | Paperback | 9781621389996
Boek cover Homo Ludens van Johan Huizinga (Paperback)
A Study of the Play-Element in Culture
In Homo Ludens, Johan Huizinga defines play as the central activity in flourishing societies. He identifies five characteristics of play: it is free; it is not ordinary or real life; it is distinct from ordinary life both as to locality and duration; it creates order; it is connected with no material interest, and from it no profit can be gained. With cross-cultural examples from the humanities, business, and politics, Huizinga examines play in all its diverse guises as it relates to language, law, war, knowledge, poetry, myth, philosophy, art, and much more. As he writes, Civilization is,...
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Nederlands | Druk: 1 | Paperback | 9789059056749
3.6 op 5 sterren
Boek cover Crash course programmeren in Python van Eric Matthes (Paperback)
Projectgericht leren programmeren
Crash Course programmeren in Python is een snelle maar diepgaande introductie in programmeren met Python. Leer in korte tijd programma’s schrijven, problemen oplossen en laat programma’s ook werken. In de eerste helft van het boek komen basis programmeerconcepten aan de orde, zoals het maken van lijsten, woordenboeken, classes en lussen, en wordt het schrijven van duidelijke en leesbare code aangeleerd met oefeningen over ieder onderwerp. Daarnaast leer je hoe je programma’s interactief maakt en hoe je code test op veiligheid voordat je het aan een project toevoegt. In de tweede helft...
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Engels | Druk: 0004 | Paperback | 9781138098770
4 op 5 sterren
Boek cover Game Design Workshop van Tracy Fullerton (Paperback)
A Playcentric Approach to Creating Innovative Games, Fourth Edition
This book helps you to create the digital games you love to play, using a non-technical approach to game design without the need for programming or artistic experience. Award-winning author Tracy Fullerton demystifies the creative process with clear and accessible guidance on the formal and dramatic systems of game design. Using examples of popular games, illustrations of design techniques, and refined exercises to strengthen your understanding of how game systems function, the book gives you the skills and tools necessary to create a compelling and engaging game. This fully updated...
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Engels | Paperback | 9781940535234
Boek cover Breakout van David Sudnow (Paperback)
Pilgrim in the Microworld
Just as the video game console market was about to crash into the New Mexico desert in 1983, musician and sociologist David Sudnow was unearthing the secrets of “eye, mind, and the essence of video skill” through an exploration of Atari’s Breakout, one of the earliest hits of the arcade world.Originally released under the title Pilgrim in the Microworld, Sudnow’s groundbreaking longform criticism of a single game predates the rise of serious game studies by decades. While its earliest critics often scorned the idea of a serious book about an object of play, the book’s modern readers...
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Engels | Paperback | 9781138367234
Boek cover Love and Electronic Affection van Lindsay Grace (Paperback)
A Design Primer
Love and Electronic Affection: A Design Primer brings together thought leadership in romance and affection games to explain the past, present, and possible future of affection play in games. The authors apply a combination of game analysis and design experience in affection play for both digital and analog games. The research and recommendations are intersectional in nature, considering how love and affection in games is a product of both player and designer age, race, class, gender, and more. The book combines game studies with game design to offer a foundation for incorporating affection...
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Engels | Paperback | 9781538735497
5 op 5 sterren
Boek cover Press Reset van Jason Schreier (Paperback)
Ruin and Recovery in the Video Game Industry
Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it. The business of videogames is both a prestige industry and an opaque one. Based on dozens of first-hand interviews that cover the development of landmark games-Bioshock Infinite, Epic Mickey, Dead Space, and more-on to the shocking closures of the studios that...
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Engels | E-book | 9780593321218
Boek cover Tomorrow, and Tomorrow, and Tomorrow van Gabrielle Zevin (Onbekend)
A novel
A NEW YORK TIMES BEST SELLER • A JIMMY FALLON BOOK CLUB PICK • In this exhilarating novel by the best-selling author of The Storied Life of A. J. Fikry two friends—often in love, but never lovers—come together as creative partners in the world of video game design, where success brings them fame, joy, tragedy, duplicity, and, ultimately, a kind of immortality. "Utterly brilliant. In this sweeping, gorgeously written novel, Gabrielle Zevin charts the beauty, tenacity, and fragility of human love and creativity. Tomorrow, and Tomorrow, and Tomorrow is one of the best books I've ever...
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